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"Class features or items that grant bonuses to or allow rerolls of the relevant skills can be used in starship combat." Tons of the example NPC starships in the book had their piloting and gunnery stats lowered. Starship Weapons with the EMP property got a lot cheaper and the EMP property has been changed to be slightly more powerful. Not sure where that takes optimal ship design, but its certainly a big shake up. High explosive missiles went from 4 BP to 14 BP, for example. Ha! Starship example weight ranges have been updated! Now a colossal starship weighs 200 to 2,000 megatons, instead of the puny 8,000+ tons of the original CRB!īP costs of various Starship weapons got adjusted. Improved Unarmed Strike: "Your unarmed strikes don’t count as archaic and can deal lethal damage."
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Nothing new though.Įnhanced Resistance was changed to apply to your choice of only one kinetic damage type (slashing, bludgeoning or piercing) or one energy type. There's been a clean up in wording around unarmed strikes and natural weapons too, which is nice.
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Various FAQ clarifications (like the android 'constructed' clarification) made it in.
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I'm not familiar enough with the rules from Alien Archive 3 to say if this is a substantial change or just reflective of new wording from that book. Survival rules for riding creatures were updated. Now if you have average maneuverability and 5 ranks in acrobatics, or if you have perfect maneuverability, you can hover without making a check or spending a move action. (Way back at release there were some debates that you only got to use your weapon's range, rather than get the weapon damage too) The Technomancer's Spellshot hack has been updated to say that you get to deal weapon damage in addition to the spell damage. Solar Armor is explicitly incompatible with powered armor. Other assorted topics (ahead of Joe adding them to the FAQ page):ĭrones now explicitly have construct immunities and the unliving trait. Some of the changes are already listed on our FAQ/Errata page the rest of the changes will be added to that page as soon as we are able. Some item levels changed for poisons too. Medicinals and poisons both got a lot cheaper. Ring of Whispers got a range on its sense through (hearing). They also removed restrictions of wearing two of the same "slot", so you can have both of your magic items be hats if you'd like. The Venom spur was given a description that makes it a basic melee weapon, rather than the weird undefined state it had before.Ĭlarifications on which magic items are worn and which are not have been added, which helps work out if you've hit your 2 magic items limit. Injection property has been expanded to allow other types of poisons, not just injury poisons.Īrmor temperature protections have been changed from protect only from temps between -20 and 140F, rather than the previous wording that protected against all temps.Ī bunch of armor descriptions now use the term "energy field" instead of "force field". Grenades got massive price reductions (some up to 60% off) and the stagger inflicted by cryo grenades was clarified to be 1 roundĮxplode weapons can now only critically hit one creature within their explosion. Some weapons picked up the analog property that were missing it before Just skimming through the equipment section, I've seen:Ī bunch of basic melee weapons picked up the thrown property As far as I can tell, all the errata from the FAQ page made it in to the new revision. There are quite a few changes that are entirely new to this printing that hadn't previously been covered in FAQ/Errata. I've been skimming through the new CRB revision. Skimming the forums, I found this post by Cellion: But most of all, you'll need each other.This massive 528-page hardcover rulebook is the essential centerpiece of the Starfinder Roleplaying. Whether you're making first contact with new cultures on uncharted worlds or fighting to survive in the neon-lit back alleys of Absalom Station, you and your team will need all your wits, combat skill, and magic to make it through. Will you delve for lost artifacts in the ruins of alien temples? Strap on rune-enhanced armor and a laser rifle to battle undead empires in fleets of bone ships, or defend colonists from a swarm of ravenous monsters? Maybe you'll hack into the mainframe of a god-run corporation, or search the stars for clues to the secret history of the universe or brand new planets to explore. Shoot for the StarsBlast off into a galaxy of adventure with the Starfinder Roleplaying Game! Step into your powered armor and grab your magic-infused laser rifle as you investigate the mysteries of a weird universe with your bold starship crew.
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